A VR shooter for the HTC Vive that I helped work on for my final assessment as a Game Artist at AIE in Seattle. I Developed a tool in Houdini that would import any model from Maya and voxelize it(convert to 3d pixels). After the object was voxelized I converted the object to human scale(1.5 meters tall) using python. I also worked on a few of the 3D models in the game and was in charge of importing all of the art assets into Unity using Git and Unity Collaborate.
We worked on this project for about a month and although we weren’t able to implement every feature that we wanted to I think we made a great demo!
Phoenix Core Team:
Braiden Braten - Lead Programmer
Chris Dougherty _ Technical Artist
Cara Facelo - 3D Artist
Jesse Tidball - 3D Artist
Megan Taylor - Producer
Peter Needham - 3D Artist
Tech Demo
Voxel Laser Gun. I created the base model, Peter Needham made modifications then I voxelized it
Houdini Voxelized Water.
Voxel Com Link. Main model created by Peter Needham, Voxelized by me
Voxel Gatling Gun. Main model created by Peter Needham, Voxelization made by me