Website powered by
Chris Dougherty
Chris Dougherty
Technical Artist
Seattle, United States

Summary

I am a Technical Artist that loves to solve interesting puzzles as well as making intricate artistic designs.
I have been working with computers ever since I can remember. I started with Web Design making websites in HTML and CSS and transitioned into studying 3D art and Programming when I was in High school taking the Skills Center program at the AIE campus. In the Skills Center I learned the basics of 2D/3D animation and programming using programs such as Autodesk Maya and Unity.

While going to college for Game Art/Animation at the Academy of Interactive Entertainment in Seattle I worked on multiple different game projects doing different roles. I was the the tech lead for a underwater submarine level where you find a wrecked ship surround by treasure. I was in charge of making a destructible voxel pipeline from Maya to Houdini and then into Unity on a VR shooter for the HTC Vive in which you are in control of a mech and destroy pixelated ships. For each project I had to deal with different constraints and learn how to overcome them.

I am currently creating a tool in Unity called SubstanceTween that animates procedural materials that are made in Substance Designer. When I am not working on my tool I am making 3D models based on historical objects

Skills

3D ModelingProgramming

Software proficiency

Maya
Maya
Unity
Unity
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer