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Ishtar Gate

My first rendition of the Ishtar Gate. I went for a more stylized approach rather than a realistic one. First I created all of the alphas and images that I needed inside of Illustrator/Photoshop(animals,flower,bricks and a stripe). Next I created the base mesh inside of Autodesk Maya and imported it into Zbrush. In Zbrush I used my alphas to create custom brushes for my animals and used the Projection Master tool to place the animals and the bricks. I then used Substance designer to bake my normals and create the Material for my wall. The last step was to paint the Wall in Substance Painter using the material that I made.

Marmoset Viewer

The Three separate pieces in Substance Painter

The Three separate pieces in Substance Painter

Zbrush View

Zbrush View

Arch UV's with wireframe

Arch UV's with wireframe

Tower UV's with wireframe

Tower UV's with wireframe

Wall UV's with wireframe

Wall UV's with wireframe

Alphas

Alphas

Substance Designer Material

Substance Designer Material