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The Lost Wreck(Unity Game)

This is a underwater submarine project that I helped work on for my first project as a second year game art student at AIE in Seattle. I was the tech lead and I was responsible for doing all of the programming and audio as well as creating a caustics shader. I created One procedural rock material in substance designer that could be changed/reused for all of the different kinds of rock assets.

The Lost Wreck(Unity Game) HQ

After this project I continued working on the cannon and uploaded a new version

After this project I continued working on the cannon and uploaded a new version